Here I stand some three days after the conclusion of Project Twelve Moments 2009, my fingers bent and bloodied, my mind weeping ichorous tears after twelve days of wracking. And yet my work is unfinished. A mere twelve posts aren’t enough to cover every specimen of drawn and/or animated media I consumed in 2009 that hit me where it counts. I’d like to mention, briefly, a few other examples of note, and though even this list will surely leave things out, I’ll at least feel a little better for recommending a few extra things that seem to deserve it.
Archive for the ‘Fate/stay night (VN)’ Category
Moment(s) the [nth]: Honorable mentions, part 1
Posted 28 December 2009“Fate:” Owen, IKnight, and Haruki Murakami
Posted 21 August 2009I’ve had my say on Fate/stay night, the visual novel that has, evidently, rendered me too jaded to enjoy VNs with a certain abundance of moe proclivities. But what of the sphere? Allow me to examine the reactions (and the general thoughts on visual novels) of bloggers more popular than I am, one F/sn route at a time.
Finishing Fate for real
Posted 18 August 2009I’ll say, tentatively, that “Heaven’s Feel” (or “Heavens Feel,” whichever you prefer) might’ve been my favorite of Fate’s three routes. It’s almost certainly the darkest; I read somewhere, I think in the comments to IKnight’s post, that horror is Nasu’s strength, and I can believe it. Where “Unlimited Blade Works” throws the characters into a worst-case scenario, “Heaven’s Feel” strips them down until they’re worst-case scenarios themselves, defective and startlingly human iterations of the characters we’ve come to know. And while Rin is undoubtedly mai waifu, as it were, I found Sakura to be the most engaging of the love interests.
“–My whole life was ‘unlimited blade works’”
Posted 15 August 2009Hoo man. “Unlimited Blade Works” was intense, and that’s considering my prior knowledge of the massive twist toward the end. I got the impression that ol’ Nasu was toying around with the absolute worst-case scenario he could think of — so much so that the protagonists’ methods of victory started to feel like deus ex machinae in light of their horrible circumstances. But I didn’t really mind. I was too busy gaping in awe as Rin pulled out some kung fu moves.
Yes, really.
I am the bone of my keyboard
Posted 14 August 2009Have withstood pain to create many posts.
Here, have some more Fate/stay night. I still haven’t scoured the blogs for helpful thoughts on the “Fate” route, but I can at least make some notes on my progress through “Unlimited Blade Works” — can and should, before I forget everything. Windows Update and my own carelessness conspired to do away with a few of my screencaps, but I think I can wing it well enough through those points.
Also: spoilers well beyond the scope of the anime.
Finishing “Fate”
Posted 12 August 2009That’s the Fate route, mind you, not Fate/stay night proper. I only just started Unlimited Blade Works, so I have quite a ways to go before I can say I’m done. Still, this is probably the last set of annotated screenshots I’ll post before I start digging through the reactions of my esteemed colleagues in earnest.
(It may be worth mentioning that grad school and eventually work will probably prompt me to write more here and less over yonder. These posts are so much easier.)
All that to get to the title screen?
Posted 10 June 2009Evidently I have a penchant for ignoring this dusty corner of my internet empire (more of an inconsequential fiefdom, really, but hey, we have Samuel Delaney and Paul Kinkaid’s occasional attention) for month-long stretches. You can stop your despairing, however, as I’ve finally gotten far enough into Fate/stay night that it’s hooked me (and hooked me good), and because my memory grows more and more sieve-like as tens of hours of gameplay come and go, it’s in my best interest to keep notes all along.
Incidentally, these are about the prologue (past this point), which happens to be sort of long.
Starting Fate
Posted 4 March 2009I’ve seen the Fate/stay night anime, so I’m going into the visual novel with it in mind. In this case, that seems to be a good thing, or at least an okay thing; I’ve been pleasantly surprised at how robust the game is so far, and I’m probably not even half an hour into it. There’s much more attention paid to Rin Tousaka in the beginning, for example — she’s the point of view character for a little while, at least — and you’re not about to see me complain about the tsundere getting screen time.
I’m not going to exhaustively document the entire game like this, but I do have some quick observations on the first few minutes, some of which are based on what I know from the anime adaptation.